Paste number 32460: Cube 2 - Network connection followed by crash

Paste number 32460: Cube 2 - Network connection followed by crash
Pasted by: Winston Smith
When:14 years, 11 months ago
Share:Tweet this! | http://paste.lisp.org/+P1O
Channel:None
Paste contents:
Raw Source | XML | Display As
C:\Program Files\Sauerbraten>bin\sauerbraten.exe -w1024 -h768      
init: sdl
init: enet
init: video: mode
init: video: misc
init: console
init: gl
Renderer: Intel 915G (Intel)
Driver: 1.4.0 - Build 4.14.10.4543
Rendering using the OpenGL 1.5 assembly shader path.
WARNING: No occlusion query support! (large maps may be SLOW)
WARNING: No framebuffer object support. (no reflective water)
WARNING: No texture rectangle support. (no full screen shaders)
WARNING: Non-power-of-two textures not supported!
COMPILE ERROR (PS:invert) - Error, line 8: RECT texture targets not supported.

!!ARBfp1.0
    
    OPTION ARB_precision_hint_fastest;
    


	TEMP sample;
	TEX sample, fragment.texcoord[0], texture[0], RECT <<HERE>> 
;
 SUB result.color, 1, sample;   END COMPILE ERROR (PS:gbr) - Error, line 8: RECT texture targets not supported.

!!ARBfp1.0
    
    OPTION ARB_precision_hint_fastest;
    


	TEMP sample;
	TEX sample, fragment.texcoord[0], texture[0], RECT <<HERE>> 
;
 MOV result.color, sample.yzxw; END COMPILE ERROR (PS:bw) - Error, line 8: RECT texture targets not supported.

!!ARBfp1.0
    
    OPTION ARB_precision_hint_fastest;
    


	TEMP sample;
	TEX sample, fragment.texcoord[0], texture[0], RECT <<HERE>> 
;
 DP3 result.color, sample, 0.333; END COMPILE ERROR (PS:sobel) - Error, line 8: RECT texture targets not supported.
Error, line 12: RECT texture targets not supported.
Error, line 13: RECT texture targets not supported.
Error, line 14: RECT texture targets not supported.
Error, line 15: RECT text
!!ARBfp1.0
    
    OPTION ARB_precision_hint_fastest;
    


	TEMP sample;
	TEX sample, fragment.texcoord[0], texture[0], RECT <<HERE>> 
;

	
	TEMP s00, s02, s20, s22;
	TEX s00, fragment.texcoord[1], texture[0], RECT;
	TEX s02, fragment.texcoord[2], texture[0], RECT;
	TEX s20, fragment.texcoord[3], texture[0], RECT;
	TEX s22, fragment.texcoord[4], texture[0], RECT;


	TEMP t, u;

	ADD t, s00, s20;
	SUB t, t, s02;
	SUB t, t, s22;
	MUL t, t, t;

	ADD u, s00, s02;
	SUB u, u, s20;
	SUB u, u, s22;
	MUL u, u, u;

	ADD t, t, u;

	ADD result.color, sample, t;
	END
COMPILE ERROR (PS:bloom_scale) - Error, line 8: RECT texture targets not supported.
Error, line 12: RECT texture targets not supported.
Error, line 13: RECT texture targets not supported.
Error, line 14: RECT texture targets not supported.
Error, line 15: REC
!!ARBfp1.0
    
    OPTION ARB_precision_hint_fastest;
    


	TEMP sample;
	TEX sample, fragment.texcoord[0], texture[0], RECT <<HERE>> 
;

	
	TEMP s00, s02, s20, s22;
	TEX s00, fragment.texcoord[1], texture[0], RECT;
	TEX s02, fragment.texcoord[2], texture[0], RECT;
	TEX s20, fragment.texcoord[3], texture[0], RECT;
	TEX s22, fragment.texcoord[4], texture[0], RECT;


	TEMP t;
	ADD t, s02, s00;
	ADD t, t, s22;
	ADD t, t, s20;
	ADD t, t, sample;
	MUL result.color, t, 0.2; 
	END
COMPILE ERROR (PS:bloom) - Error, line 8: RECT texture targets not supported.
Error, line 12: RECT texture targets not supported.
Error, line 18: RECT texture targets not supported.
Error, line 24: RECT texture targets not supported.
Error, line 30: RECT text
!!ARBfp1.0
    
    OPTION ARB_precision_hint_fastest;
    


	TEMP sample;
	TEX sample, fragment.texcoord[0], texture[0], RECT <<HERE>> 
;

	TEMP scaled, t;
      
            TEX scaled, fragment.texcoord[1], texture[1], RECT;
            DP3 t, scaled, { 0.3, 0.5, 0.2, 1 };    # luminosity filter
            MUL t, t, t;
            MUL t, t, scaled;
            MAD sample, t, program.env[0].x, sample;
          
            TEX scaled, fragment.texcoord[2], texture[2], RECT;
            DP3 t, scaled, { 0.3, 0.5, 0.2, 1 };    # luminosity filter
            MUL t, t, t;
            MUL t, t, scaled;
            MAD sample, t, program.env[0].x, sample;
          
            TEX scaled, fragment.texcoord[3], texture[3], RECT;
            DP3 t, scaled, { 0.3, 0.5, 0.2, 1 };    # luminosity filter
            MUL t, t, t;
            MUL t, t, scaled;
            MAD sample, t, program.env[0].x, sample;
          
            TEX scaled, fragment.texcoord[4], texture[4], RECT;
            DP3 t, scaled, { 0.3, 0.5, 0.2, 1 };    # luminosity filter
            MUL t, t, t;
            MUL t, t, scaled;
            MAD sample, t, program.env[0].x, sample;
          
            TEX scaled, fragment.texcoord[5], texture[5], RECT;
            DP3 t, scaled, { 0.3, 0.5, 0.2, 1 };    # luminosity filter
            MUL t, t, t;
            MUL t, t, scaled;
            MAD sample, t, program.env[0].x, sample;
          
            TEX scaled, fragment.texcoord[6], texture[6], RECT;
            DP3 t, scaled, { 0.3, 0.5, 0.2, 1 };    # luminosity filter
            MUL t, t, t;
            MUL t, t, scaled;
            MAD sample, t, program.env[0].x, sample;
        
	MOV result.color, sample;
	END
init: world
init: sound
init: cfg
init: localconnect
init: mainloop
read map packages\base\metl4.ogz (0.1 seconds)
Mining Station by metlslime
2game mode is ffa/default
attempting to connect over LAN
connected to server
read map packages\base\metl4.ogz (0.2 seconds)
Mining Station by metlslime
2game mode is ffa/default
connected: Cannon Fodder
connected: Anthony
Sauerbraten Win32 Exception: 0xc0000005 [0xc]


This paste has no annotations.

Colorize as:
Show Line Numbers

Lisppaste pastes can be made by anyone at any time. Imagine a fearsomely comprehensive disclaimer of liability. Now fear, comprehensively.